v 1.4 Changelog General -Updated my name to reflect my surname change (now Coburn, previously Cockburn) -Changed armour pickup sprite icon from helmet to body armour echoes12 -Changed road texture scale to 1 instead of 2 (flashlight and lighting will look better on road) echoes 13 -Moved lift below clip at beginning of map, should stop player from getting stuck echoes15 -Changed a few entity parameters for the worker in the toilet to hopefully avoid crash echoes22 -Reduced atrium marine chatter volume from 10 to 6 echoes23 -Fixed tank firing sprite name to avoid crash (a trailing space was present) -Removed info_player_start2 entity (bad entity created in error) -Removed a load of corpses, light sprites and foliage models to help improve performance ------------------------------------------------------------------------------------------- v 1.3 Changelog echoes09b -Fixed the player becoming stuck after the barrel cutscene ------------------------------------------------------------------------------------------- v 1.2 Changelog General -Updated edicts command in liblist.gam echoes04 -Added extra clip brushes to stop players from getting out of the playable area echoes08 -Removed junk keyvalues from looping MultiManagers (should fix save bloat crash) echoes09 -Removed junk keyvalues from looping MultiManagers (should fix save bloat crash) echoes09b -Removed junk keyvalues from looping MultiManagers (should fix save bloat crash) echoes12 -Removed junk keyvalues from looping MultiManagers (should fix save bloat crash) echoes15 -Removed junk keyvalues from some entities (should fix toilet door scene crash) ------------------------------------------------------------------------------------------- v 1.1 Changelog General -Updated model credits. If you are aware of any uncredited material, please contact me. echoes03 -Added a clip brush to stop you getting stuck in the construction worker at the broken lift -Changed the bathroom door to never close -Removed use sounds for scientist and HEV Barney in the lift echoes04 -Bullsquid now turns instantly to attack -Added dialogue line if you use HEV Barney echoes07 -Added clip brush to stop the player from getting trapped in with the G-Man echoes09 -Removed a couple of Headcrabs, added two Zombies -Fixed VOX audio, now mentions South Fire door and not North echoes09a -Ensured the grate doors can never close once opened -Removed the Headcrab at the top of the lift echoes09b -Ensured the grate doors can never close once opened echoes10 -Ensured the double doors can never close once opened -Removed a few Headcrabs -Added a grenade and Otis corpse echoes12 -Stopped the Gargantua from getting to the lower platform -Removed a Headcrab, and moved the position of the spawning one when you get the helmet pickup in the vent echoes15 -Replaced the Headcrabs in the Alien Grunt bossfight with Zombies -Removed some Headcrabs from the crossbow area -Changed the bathroom door to never close echoes17 -Removed some headcrabs, moved two spawns echoes19 -Removed invisible developer button (oops!) - this would allow the player to trigger the booth explosion early -Added monsterclip to stop the Ichthyosaurs dying below the ladder and blocking the player -Made the toilet water mankier echoes22 -Stopped the turret from being useable while the atrium door it shut