.player_setmaxspeed is now .player_maxspeed grab/copy update frequency is now higher, for smoother experience grabbing/copying now shows bounds. added in support for inventory modifiers for player_keyvalue (m_iEffect- and m_flEffect- stuff) added in support for m_iDeaths for player_keyvalue r#a-b is now in format of r#a#b to allow for negative numbers (eg. r#-100#100) new command: .ent_bbox new command: .ent_bboxname new command: .ent_grid patched exploit where ent_* commands could be used to bypass the C flag requirement for rcon - any modifications to trigger_setcvar now require the flag C to work properly new command: .afb_whatsnew new command: .fun_fog spray bans are now handled via a hook instead of the spray time hack admin_kick no longer shows debug output (whoops) admin_ban no longer errors out when it should use default values admin_ban should be no longer able to ban with an empty string causing the gate keep to completely break fixed an internal bug: console commands & registers are now internally lowercased so that expansion scripters don't have to care about case sensitivity in registercommand fixed a bug where command registers wouldn't lowercase and would cause a mismatch with the console handler .player_giveammo/say !giveammo now has capability to max out ammo in every weapon in the target's inventory - Defaults to giving ammo for every weapon but this can be toggled off by using the new additional parameter .player_disarm can now be used to selectively remove one weapon only fixed a division by zero issue with .ent_rotate .ent_mover no longer has a glitchy viewmodel, it is now using a weapon script for visual purposes and acts more like the entmod's entmover new command: .ent_show .player_giveall now supports popular weapon modifications .afb_menu now prints @target(s) in red to remove any confusion with player(s) using similar nicks .afb_menu also now handles targets internally with steamids rather than their nicks