// HALF-LIFE: ECHOES SPEECH SYSTEM SENTENCES. // Max of 1536 sentences and 200 sentence groups. // To test sentence FOO, try typing "/speak !FOO" at the console. // (pX): Set pitch = X percent of normal. (Higher numbers = higher pitch) // (tX): Set 'pause between words' = 100-X percent of normal? (t0 = Full pause, t100 = No pause) // (vX): Set volume = X percent of normal. // (sX): Start the sound X percent of the way through. // (eX): Stop the sound X percent of the way through. //FOUNDATION MAP1_TUNNEL1 echoes/barney/ba_blocked MAP1_TUNNEL2 scientist/everseen MAP1_TUNNEL3 barney/badarea MAP1_TUNNEL4 barney/ba_close, whatsgoingon MAP1_TUNNEL5 echoes/agamemnon/ag_damn MAP1_TUNNEL6 scientist/canttakemore, cough MAP1_TUNNEL7 echoes/scientist/sci_fear8, breakthings, nogrant MAP1_MUMBLE1 scientist/c1a0_sci_mumble MAP1_MUMBLE2 gman/gman_mumble1 MAP1_MUMBLE3 gman/gman_mumble2 MAP1_MUMBLE4 gman/gman_mumble3 MAP1_MUMBLE5 gman/gman_mumble4 MAP1_MUMBLE6 gman/gman_mumble5 MAP1_MUMBLE7 gman/gman_mumble6 MAP1_AG1 echoes/agamemnon/ag_damn MAP1_AG2 echoes/agamemnon/ag_paymess MAP1_AG3 echoes/agamemnon/ag_headroll MAP1_OTIS1 otis/mmmm MAP1_OTIS2 otis/hiya MAP1_OTIS3 otis/friends MAP1_OTIS4 otis/janitor MAP1_FORK1 echoes/scientist/fork_phd MAP1_FORK2 echoes/scientist/fork_impossible MAP1_FORK3 echoes/scientist/fork_theoretically MAP1_WRONG1 nihilanth/nil_man_notman MAP1_WRONG2 nihilanth/nil_die MAP1_WRONG3 scientist/startle2, youlookbad2 MAP2_OUTDOOR1 scientist/thatsodd, reportflux MAP2_OUTDOOR2 scientist/didyouhear MAP2_OUTDOOR3 scientist/whatissound MAP2_OUTDOOR4 scientist/sc_accident2 MAP2_OUTDOOR5 otis/stupidmachines MAP2_OUTDOOR6 scientist/C1a0_sci_crit2a MAP2_OUTDOOR7 otis/cantfigure MAP2_OUTDOOR8 scientist/announcer MAP2_OUTDOOR9 scientist/yes, delayagain MAP2_OUTDOOR10 scientist/notcertain, fusionshunt MAP2_FREEMAN1 scientist/hellofromlab MAP2_FREEMAN2 scientist/noo MAP2_FREEMAN3 scientist/hellofreeman MAP2_FREEMAN4 scientist/idontthinkso MAP2_FREEMAN5 scientist/c1a0_sci_bigday MAP2_FREEMAN6 echoes/scientist/sc_please MAP2_FREEMAN7 scientist/freeman MAP2_FREEMAN8 scientist/dontknow MAP2_FREEMAN9 scientist/ahfreeman, freeman, freeman freeman, freeman(p90), freeman(p80) MAP2_SCARE echoes/scientist/nil, sneeze MAP3_INDOOR1 scientist/sc_maint MAP3_INDOOR2 scientist/startle1, goodpaper MAP3_INDOOR3 barney/ba_whatyou MAP3_INDOOR4 barney/ba_crazy MAP3_INDOOR5 barney/youeverseen MAP3_INDOOR6 scientist/administrator MAP3_INDOOR7 scientist/sc_sec2_admin1 MAP3_INDOOR8 barney/bequiet MAP3_INDOOR9 barney/ba_security2_admin MAP3_INDOOR10 barney/c2a4_ba_steril MAP3_INDOOR11 barney/c1a2_ba_goforit MAP3_INDOOR12 scientist/c1a0_sci_itsyou MAP3_INDOOR13 barney/icanhear MAP3_INDOOR14 scientist/whatissound MAP3_INDOOR15 barney/soundsbad MAP3_INDOOR16 scientist/lowervoice MAP3_INDOOR17 scientist/sci_fear3 MAP3_INDOOR18 scientist/c1a0_sci_samp MAP3_INDOOR19 scientist/newsample MAP3_INDOOR20 scientist/perhaps, perfectday MAP3_INDOOR21 scientist/imsure MAP3_INDOOR22 scientist/completelywrong MAP3_DRUNK1 scientist/yawn(p90) MAP3_DRUNK2 echoes/scientist/drunk //COLLAPSE MAP4_LIFT1 echoes/scientist/thankgod, okgetout MAP4_LIFT2 echoes/barney/goodteam, withoutme MAP4_LIFT3 scientist/neverseen MAP4_LIFT4 scientist/scream06 scream07 scream05 MAP4_LIFT5 scientist/sci_fear6, scream09, scream04 MAP4_RC1 barney/ba_ht07_07 MAP4_RC2 scientist/smellburn MAP4_RC3 scientist/sci_fear12 MAP4_RC4 barney/ba_door0,(t0) nodrill MAP4_RC5 scientist/sc_accident3 MAP4_RC6 echoes/barney/ba_shit MAP4_RC7 scientist/scream10 MAP4_RC8 barney/ba_power2 MAP4_RC9 scientist/sc_canals3 MAP4_RC10 echoes/scientist/sc_holdyourself MAP4_RC11 scientist/sc_power2 MAP4_RC12 echoes/barney/ba_spawn MAP4_RC13 scientist/sci_fear14, scream07 MAP4_RC14 scientist/c1a3_sci_silo2a MAP4_RC15 echoes/barney/ba_protect, c1a4_ba_octo2 MAP4_RC16 echoes/scientist/tramangry tramcough MAP4_RC17 scientist/yawn MAP4_RC18 barney/ba_docprotect3 //SURGE MAP9_GMAN1 echoes/gman/gman_huff MAP10_BARNEY1 echoes/barney/ba_gundying MAP10_BARNEY2 barney/ba_die1 MAP10_BARNEY3 barney/ba_becareful1 //LIBERATION MAP14_AGMEET0 echoes/agamemnon/ag_meet0 MAP14_AGMEET1 echoes/agamemnon/ag_meet1 MAP14_AGMEET2 echoes/agamemnon/ag_meet2 MAP14_AGMEET3 echoes/agamemnon/ag_meet3 MAP14_AGMEET4 echoes/agamemnon/ag_meet4 MAP14_AGMEET5 echoes/agamemnon/ag_meet5 MAP14_AGMEET6 echoes/agamemnon/ag_meet6 MAP14_AGMEET7 echoes/agamemnon/ag_meet7 MAP15_SCI1 scientist/sc_power1 MAP15_AGTV0 echoes/agamemnon/ag_tv1_0testing MAP15_AGTV1 echoes/agamemnon/ag_tv1_1yesgood MAP15_AGTV2 echoes/agamemnon/ag_tv1_2anywhere MAP16_BA0 barney/c2a5_ba_letout MAP16_BA1 barney/ba_needhelp1 MAP16_BA2 barney/ba_ht06_03 MAP16_BA3 barney/ba_ht06_10 MAP16_BA4 echoes/barney/ba_longnite MAP16_BASTOP barney/c2a4_ba_1tau, stophere MAP16_DOOR0 barney/ba_ht07_06 MAP16_DOOR1 barney/ba_button1 MAP16_AGTV0 echoes/agamemnon/ag_tv4_0foundguard MAP16_AGTV1 echoes/agamemnon/ag_tv4_1codes MAP16_AGTV2 echoes/agamemnon/ag_tv4_2await MAP16_AGTV3 barney/ba_ht06_05 MAP16_GMAN1 echoes/gman/gman_cutoff MAP16_GMAN2 echoes/gman/gman_see MAP16_GMAN3 echoes/gman/gman_belong MAP16_GMAN4 echoes/gman/gman_meetagain //TABULA RASA MAP17_AGTV0 echoes/agamemnon/ag_tv5wrong MAP17_BA0 barney/c1a2_ba_slew MAP17_BA1 barney/ba_gethev MAP17_BA2 barney/c1a2_ba_top MAP17_BA3 echoes/barney/ba_goodshoot MAP17_BA4 barney/ba_ht06_09 MAP17_BA5 barney/c1a4_ba_octo3 MAP17_BA6 echoes/barney/ba_laugh01 MAP17_BA7 echoes/barney/ba_laugh02 MAP17_BA8 barney/ba_internet MAP17_BA9 barney/ba_ht06_03_alt, ba_ht07_11 MAP17_BA10 barney/c1a4_ba_octo1 MAP17_BA11 barney/c3a2_ba_stay MAP17_BA12 barney/ba_docprotect2 MAP17_BA13 echoes/barney/ba_movie MAP17_BA14 barney/ba_generic1 MAP17_DOOR0 barney/ba_door0 MAP17_DOOR1 barney/ba_door1 MAP17_DOOR3 barney/ba_button0 MAP17_SCI1 scientist/whoareyou, of2a3_sc01 MAP17_SCI2 scientist/dangerous MAP17_SCI3 scientist/safetyinnumbers MAP17_SCI4 scientist/crowbar MAP17_SCI5 scientist/protectme MAP17_SCI6 echoes/scientist/d01_sci10_interesting MAP17_SCI7 scientist/sunsets MAP18_CHAT1 echoes/barney/ba_soldier MAP18_CHAT2 scientist/saved MAP19_DOOR0 echoes/barney/nocandoo MAP19_DOOR1 echoes/barney/ba_ht07_04 MAP19_BA0 echoes/barney/ba_safe1 MAP19_BA1 barney/ba_ht07_01 MAP19_BA2 barney/ba_opgate MAP19_BA3 echoes/barney/ba_laugh03 MAP19_BA4 echoes/barney/mil_nevermakeit MAP19_BA5 barney/ba_ht07_14 MAP19_BA6 barney/ba_ht07_13 MAP19_SCI0 echoes/scientist/d01_sci14_right MAP19_SCI1 scientist/c1a3_sci_thankgod MAP19_SCI2 scientist/sci_fear15 noplease MAP19_SCI3 scientist/icanhelp, letyouin //ENDING GMAN_01 echoes/gman/gman_prepare GMAN_02 echoes/gman/gman_oldtimes GMAN_03 echoes/gman/gman_thatwillbeall GMAN_04 echoes/gman/gman_wellsh GMAN_05 echoes/gman/gman_notforlong GMAN_06 echoes/gman/gman_again GMAN_07 echoes/gman/gman_huff GMAN_08 echoes/gman/gman_comebacknow GMAN_09 echoes/gman/gman_getbackhere GMAN_10 echoes/gman/gman_laugh01 GMAN_11 echoes/gman/gman_nicetohaveyou GMAN_12 echoes/gman/gman_notforlong GMAN_13 echoes/gman/gman_notthistime GMAN_14 echoes/gman/gman_ohno GMAN_15 echoes/gman/gman_snarl01 GMAN_16 echoes/gman/gman_thatsallfornow GMAN_17 echoes/gman/gman_ratherbusy GMAN_18 echoes/gman/gman_again GMAN_19 echoes/gman/gman_payattention GMAN_20 echoes/gman/gman_snarl02 GMAN_21 echoes/gman/gman_snarl03 GMAN_22 echoes/gman/gman_wellsh2 //VOX //Pre-disaster VOX_TRAM0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100) VOX_TRAM1 dadeda inspection team, to(e70) radioactive materials handling bay(e100) VOX_TRAM2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100) VOX_TRAM3 doop (e95) doctor johnson, please call observation tank one(e100) VOX_TRAM4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100) VOX_TRAM5 doop (e95) doctor cross, call seven two nine please(e100) VOX_TRAM6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100) VOX_TRAM7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100) VOX_TRAM8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100) VOX_TRAM9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100) VOX_TRAM10 doop (e95 p103) doctor freeman, (e95) to(e70) anomalous materials test lab immediately(e100) VOX_TRAM11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100) VOX_TRAM12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100) VOX_TRAM13 bloop (e95) black mesa topside temperature is ninety three degrees(e100) VOX_TRAM14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100) VOX_TRAM15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100) VOX_TRAM16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100) VOX_TRAM17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100) VOX_TRAM18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100) VOX_TRAM19 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100) VOX_TRAM20 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100) VOX_TRAM21 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100) //Post-disaster VOX_RC0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab VOX_RC1 buzwarn buzwarn attention, security personnel to sector c immediately VOX_RC2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c VOX_RC3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area VOX_RC4 bizwarn bizwarn bizwarn any damage control team to sector c immediately VOX_RC5 buzwarn buzwarn warning, sector c elevator failure. do not use. VOX_RC6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104) VOX_RC7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately VOX_RC8 buzwarn buzwarn warning, flooding detected on sub level three, sector b VOX_RC9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center VOX_RC10 deeoo deeoo (p104) attention. any sector c science personnel, please report status VOX_RC11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately VOX_RC12 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100) VOX_RC13 buzwarn buzwarn attention, administration personnel evacuate sector d immediately VOX_RC14 deeoo deeoo attention, security personnel to sector d VOX_RC15 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100) VOX_RC16 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system VOX_RC17 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100) VOX_RC18 deeoo deeoo security officer reports men down in sector d, medical help required VOX_RC19 deeoo deeoo attention. electric shock hazard detected in administration center VOX_RC20 buzwarn buzwarn. security officer reports medical emergency, administration center //Military occupation VOX_MIL0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning VOX_MIL1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility VOX_MIL2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100) VOX_MIL3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100) VOX_MIL4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force VOX_MIL5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention. alarm warning in lambda lab VOX_MIL6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated VOX_MIL7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured VOX_MIL8 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, atomic biological chemical alert VOX_MIL9 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, extreme atomic biological chemical alert VOX_MIL10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention. black mesa announcement system now(e100) under military command VOX_MIL11 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down VOX_MIL12 (p130) buzwarn buzwarn (p98 e95) attention. gordon freeman report to military personnel for immediate security check VOX_MIL13 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e VOX_MIL14 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta VOX_MIL15 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter VOX_MIL16 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter VOX_MIL17 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected VOX_MIL18 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab VOX_MIL19 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance VOX_MIL20 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint //Human grunts HG_GREN0 hgrunt/clik(p120) grenade! clik HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik HG_GREN2 hgrunt/clik clik oh! shit! clik HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) HG_GREN5 hgrunt/clik no! clik HG_GREN6 hgrunt/clik move! clik(p120) //Player Alert HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) movement!(t20 p105), clik(p110) HG_ALERT1 hgrunt/clik(p110) tango! clik HG_ALERT2 hgrunt/clik eliminate clik HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik HG_ALERT4 hgrunt/(t20) clik(p110) squad!, level! this! bastard!, clik(p110) clik HG_ALERT5 hgrunt/(t20) clik squad!, neutralize! clik HG_ALERT6 hgrunt/(t30) clik clik move!(e75) move!(e75) clik(p120) //Monster Alert HG_MONST0 hgrunt/clik(p110) (t50) creeps!, in!(e80) my! zone!(t0) clik HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! something!(e75) weird! clik HG_MONST2 hgrunt/clik clik (t30) alien! clik HG_MONST3 hgrunt/clik clik (t30) oh! shit! movement!(t0) clik(p120) //Take cover HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik HG_COVER6 hgrunt/clik (t40) god! damn! clik HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik //Throw grenade HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120) HG_THROW3 hgrunt/clik(p110) (t35 e80) squad!, down! clik //Taunt HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik HG_TAUNT1 hgrunt/clik(p120) yeah! clik HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik //Charge HG_CHARGE0 hgrunt/clik (t40) go!(e90) go!(e90) go! clik(p120) HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik HG_CHARGE2 hgrunt/clik cover! my!(e80) ass! clik(p120) HG_CHARGE3 hgrunt/clik lets! go! clik(p120) //Idle HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four hostiles, over clik HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120) HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) //Alien slave SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_IDLE1 aslave/slv_word2 slv_word3(p95) SLV_IDLE2 aslave/slv_word3 slv_word4 SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 aslave/slv_word1(p115) slv_word6 SLV_IDLE9 aslave/slv_word3 slv_word3(p90) SLV_IDLE10 aslave/slv_word7(p85) SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1 //Barney BA_PQUEST0 barney/hellonicesuit BA_PQUEST1 barney/howyoudoing BA_PQUEST2 barney/hayfella BA_PQUEST3 barney/ba_hello1 BA_PQUEST4 barney/ba_hello3 BA_PQUEST5 barney/ba_hello4 BA_OK0 barney/teamup2 BA_OK1 barney/dobettertogether BA_OK2 barney/imwithyou BA_OK3 barney/teamup1 BA_OK4 barney/gladtolendhand BA_OK5 barney/letsgo BA_OK6 barney/letsmoveit BA_WAIT0 barney/helpothers BA_WAIT1 barney/iwaithere BA_WAIT2 barney/slowingyoudown BA_WAIT3 barney/illwait BA_WAIT4 barney/seeya BA_WAIT5 barney/standguard BA_HELLO0 barney/hellonicesuit BA_HELLO1 barney/howyoudoing BA_HELLO2 barney/hayfella BA_HELLO3 barney/ba_hello1 BA_HELLO4 barney/ba_hello3 BA_HELLO5 barney/ba_hello4 BA_QUESTION0 barney/beertopside BA_QUESTION1 barney/wayout BA_QUESTION2 barney/getanyworse BA_QUESTION3 barney/gladof38 BA_QUESTION4 barney/workingonstuff BA_QUESTION5 barney/wayout BA_QUESTION6 barney/whatsgoingon BA_QUESTION7 barney/aintscared BA_QUESTION8 barney/nodrill BA_QUESTION9 barney/gettingcloser BA_QUESTION10 barney/youhearthat BA_QUESTION11 barney/crewdied BA_QUESTION12 barney/somethingmoves BA_QUESTION13 barney/thinking BA_QUESTION14 barney/missingleg BA_ANSWER0 barney/noway BA_ANSWER1 barney/ireckon BA_ANSWER2 barney/soundsright BA_ANSWER3 barney/yessir BA_ANSWER4 barney/youbet BA_ANSWER5 barney/yougotit BA_ANSWER6 barney/yup BA_ANSWER7 barney/dontaskme BA_ANSWER8 barney/dontbet BA_ANSWER9 barney/dontbuyit BA_ANSWER10 barney/dontfigure BA_ANSWER11 barney/dontguess BA_ANSWER12 barney/hardtosay BA_ANSWER13 barney/justdontknow BA_ANSWER14 barney/nope BA_ANSWER15 barney/nosir BA_ANSWER16 barney/cantfigure BA_ANSWER17 barney/maybe BA_ANSWER18 barney/notelling BA_ANSWER19 barney/bequiet BA_ANSWER20 barney/youtalkmuch BA_ANSWER21 barney/alreadyasked BA_STARE0 barney/yup BA_STARE1 barney/yessir BA_STARE2 barney/howyoudoing BA_STARE3 barney/heyfella BA_IDLE0 barney/whatisthat BA_IDLE1 barney/coldone BA_IDLE2 barney/guyresponsible BA_IDLE3 barney/bigmess BA_IDLE4 barney/luckwillturn BA_IDLE5 barney/bigplace BA_IDLE6 barney/targetpractice BA_IDLE7 barney/badfeeling BA_IDLE8 barney/ambush BA_IDLE9 barney/survive BA_IDLE10 barney/stophere BA_ATTACK0 barney/openfire(e50) BA_ATTACK1 barney/openfire(s50) BA_ATTACK2 barney/standback BA_ATTACK3 barney/whatisthat BA_ATTACK4 barney/diebloodsucker BA_ATTACK5 barney/aimforhead BA_HEAR0 barney/hearsomething BA_HEAR1 barney/icanhear BA_HEAR2 barney/soundsbad BA_SMELL0 barney/somethingdied BA_SMELL1 barney/somethingstinky BA_SMELL2 barney/stench BA_CUREA barney/checkwounds BA_CUREB barney/youneedmedic BA_CUREC barney/realbadwound BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead BA_SHOT0 barney/ba_whoathere BA_SHOT1 barney/ba_dotoyou BA_SHOT2 barney/ba_watchit BA_SHOT3 barney/ba_whatyou BA_SHOT4 barney/ba_friends BA_SHOT5 barney/ba_shot3 BA_MAD0 barney/ba_stepoff BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch BA_MAD4 barney/ba_endline BA_MAD5 barney/ba_dontmake BA_MAD6 barney/ba_tomb BA_KILL0 barney/ba_gotone BA_KILL1 barney/ba_another BA_KILL2 barney/ba_buttugly BA_KILL3 barney/ba_seethat BA_KILL4 barney/ba_close BA_KILL5 barney/ba_firepl BA_KILL6 barney/ba_bring BA_POK0 barney/ba_post BA_POK1 barney/ba_pok1 BA_POK2 barney/ba_raincheck BA_POK3 barney/ba_later BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 //Scientist SC_OK0 scientist/sc_ok0 SC_OK1 scientist/sc_ok2 SC_OK2 scientist/sc_ok3 SC_OK3 scientist/excellentteam SC_OK4 scientist/fine SC_OK5 scientist/hopeyouknow SC_OK6 scientist/leadtheway SC_OK7 scientist/letsgo SC_OK8 scientist/yesletsgo SC_WAIT0 scientist/beenaburden SC_WAIT1 scientist/slowingyou SC_WAIT2 scientist/reconsider SC_WAIT3 scientist/whyleavehere SC_WAIT4 scientist/illwaithere SC_WAIT5 scientist/istay SC_WAIT6 scientist/illwait SC_STOP0 scientist/stop1 SC_STOP1 scientist/stop2 SC_STOP2 scientist/stop4 SC_STOP3 scientist/sc_stop3 SC_STARE0 scientist/yees SC_STARE1 scientist/areyouthink SC_STARE2 scientist/noidea SC_HELLO0 scientist/sc_hello1 SC_HELLO1 scientist/sc_hello2 SC_HELLO2 scientist/sc_hello3 SC_HELLO3 scientist/sc_hello4 SC_HELLO4 scientist/sc_hello5 SC_ANSWER0 scientist/notsure SC_ANSWER1 scientist/notcertain SC_ANSWER2 scientist/perhaps SC_ANSWER3 scientist/whocansay SC_ANSWER4 scientist/inconclusive SC_ANSWER5 scientist/theoretically SC_ANSWER6 scientist/whyaskme SC_ANSWER7 scientist/lowervoice SC_ANSWER8 scientist/ofcourse SC_ANSWER9 scientist/absolutely SC_ANSWER10 scientist/yes SC_ANSWER11 scientist/ibelieveso SC_ANSWER12 scientist/right SC_ANSWER13 scientist/imsure SC_ANSWER14 scientist/positively SC_ANSWER15 scientist/nodoubt SC_ANSWER16 scientist/yees SC_ANSWER17 scientist/ofcoursenot SC_ANSWER18 scientist/absolutelynot SC_ANSWER19 scientist/noo SC_ANSWER20 scientist/idontthinkso SC_ANSWER21 scientist/completelywrong SC_ANSWER22 scientist/cantbeserious SC_ANSWER23 scientist/dontknow SC_ANSWER24 scientist/ridiculous SC_ANSWER25 scientist/shutup SC_ANSWER26 scientist/noguess SC_ANSWER27 scientist/stopasking SC_ANSWER28 scientist/justasked SC_ANSWER29 scientist/repeat SC_QUESTION0 scientist/everseen SC_QUESTION1 scientist/needsleep SC_QUESTION2 scientist/areyouthink SC_QUESTION3 scientist/evergetout SC_QUESTION4 scientist/rightwayout SC_QUESTION5 scientist/cantbeworse SC_QUESTION6 scientist/rescueus SC_QUESTION7 scientist/fascinating SC_QUESTION8 scientist/stimulating SC_QUESTION9 scientist/luckwillchange SC_QUESTION10 scientist/hearsomething SC_QUESTION11 scientist/doyousmell SC_QUESTION12 scientist/uselessphd SC_QUESTION13 scientist/waithere SC_QUESTION14 scientist/survival SC_QUESTION15 scientist/headcrab SC_QUESTION16 scientist/goodpaper SC_QUESTION17 scientist/catchone SC_QUESTION18 scientist/dinner SC_QUESTION19 scientist/alientrick SC_QUESTION20 scientist/alienappeal SC_QUESTION21 scientist/rumorclean SC_QUESTION22 scientist/nothostile SC_QUESTION23 scientist/announcer SC_QUESTION24 scientist/smellburn SC_QUESTION25 scientist/noidea SC_QUESTION26 scientist/whatnext SC_IDLE0 scientist/ipredictedthis SC_IDLE1 scientist/containfail SC_IDLE2 scientist/chaostheory SC_IDLE3 scientist/howinteresting SC_IDLE4 scientist/neverseen SC_IDLE5 scientist/peculiarmarks SC_IDLE6 scientist/whoresponsible SC_IDLE7 scientist/nogrant SC_IDLE8 scientist/bloodsample SC_IDLE9 scientist/administrator SC_IDLE10 scientist/improbable SC_IDLE11 scientist/organicmatter SC_IDLE12 scientist/lambdalab SC_IDLE13 scientist/ihearsomething SC_NOGO scientist/dontgothere SC_MONST0 scientist/seeheadcrab SC_MONST1 scientist/importantspecies SC_HEAR0 scientist/ihearsomething SC_HEAR1 scientist/didyouhear SC_HEAR2 scientist/whatissound SC_SMELL0 scientist/somethingfoul SC_SMELL1 scientist/odorfromyou SC_SMELL2 scientist/peculiarodor SC_SMELL3 scientist/stench SC_WOUND0 scientist/iwounded SC_WOUND1 scientist/iwounded2 SC_MORTAL0 scientist/iwoundedbad SC_MORTAL1 scientist/iwounded2 SC_CUREA scientist/youlookbad SC_CUREB scientist/youwounded SC_CUREC scientist/youneedmedic SC_HEAL0 scientist/heal1 SC_HEAL1 scientist/heal2 SC_HEAL2 scientist/youneedmedic, letstrythis SC_HEAL3 scientist/youlookbad, holdstill SC_HEAL4 scientist/youwounded, letstrythis SC_HEAL5 scientist/heal3 SC_HEAL6 scientist/heal4 SC_HEAL7 scientist/heal5 SC_PLFEAR0 scientist/whatyoudoing SC_PLFEAR1 scientist/canttakemore SC_PLFEAR2 scientist/madness SC_PLFEAR3 scientist/noplease SC_PLFEAR4 scientist/getoutofhere SC_PLFEAR5 scientist/sorryimleaving SC_FEAR0 scientist/nooo SC_FEAR1 scientist/startle2 SC_FEAR2 scientist/startle1 nooo SC_FEAR3 scientist/dontwantdie SC_FEAR4 scientist/getoutalive SC_FEAR5 scientist/startle3 SC_FEAR6 scientist/startle4 SC_FEAR7 scientist/startle5 SC_FEAR8 scientist/startle6 SC_FEAR9 scientist/startle7 SC_FEAR10 scientist/startle8 SC_FEAR11 scientist/startle9 SC_FEAR12 scientist/startle1 SC_SCREAM0 scientist/sci_fear1 SC_SCREAM1 scientist/sci_fear2 SC_SCREAM2 scientist/sci_fear3 SC_SCREAM3 scientist/sci_fear4 SC_SCREAM4 scientist/sci_fear5 SC_SCREAM5 scientist/sci_fear6 SC_SCREAM6 scientist/sci_fear7 SC_SCREAM7 scientist/sci_fear8 SC_SCREAM8 scientist/sci_fear9 SC_SCREAM9 scientist/sci_fear10 SC_SCREAM10 scientist/sci_fear11 SC_SCREAM11 scientist/sci_fear12 SC_SCREAM12 scientist/sci_fear13 SC_SCREAM13 scientist/sci_fear14 SC_SCREAM14 scientist/sci_fear15 SC_SCARED0 scientist/whatyoudoing SC_SCARED1 scientist/stopattacking SC_SCARED2 scientist/youinsane SC_PHELLO0 scientist/greetings2 SC_PHELLO1 scientist/hello SC_PHELLO2 scientist/hellothere SC_PQUEST0 scientist/beverage SC_PQUEST1 scientist/statusreport SC_PQUEST2 scientist/tunnelcalc SC_PQUEST3 scientist/shakeunification SC_PQUEST4 scientist/correcttheory SC_PQUEST5 scientist/analysis SC_PQUEST6 scientist/purereadings SC_PQUEST7 scientist/newsample SC_PQUEST8 scientist/perfectday SC_PQUEST9 scientist/cascade SC_PQUEST10 scientist/delayagain SC_PQUEST11 scientist/softethics SC_PQUEST12 scientist/tunedtoday SC_PQUEST13 scientist/donuteater SC_PQUEST14 scientist/seencup SC_PQUEST15 scientist/hungryyet SC_PQUEST16 scientist/recalculate SC_PQUEST17 scientist/checkatten SC_PIDLE0 scientist/hideglasses SC_PIDLE1 scientist/weartie SC_PIDLE2 scientist/runtest SC_PIDLE3 scientist/limitsok SC_PIDLE4 scientist/asexpected SC_PIDLE5 scientist/thatsodd SC_PIDLE6 scientist/allnominal SC_PIDLE7 scientist/shutdownchart SC_PIDLE8 scientist/reportflux SC_PIDLE9 scientist/simulation SC_PIDLE10 scientist/hopenominal SC_POK0 scientist/sc_pok1 SC_POK1 scientist/sc_pok2 SC_POK2 scientist/sc_pok3 SC_POK3 scientist/sci_bother //Outdoor WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 ambience/bee1(v75) WILD2 ambience/bee2(p105) WILD3 ambience/hawk1(p98 v30) WILD4 ambience/hawk1(p105 v20) WILD5 ambience/(v50 p97) quail1, quail1(t15) WILD6 ambience/bee1(p98 v50) WILD7 ambience/bee1(p97) WILD8 ambience/quail1(p98 v20) WILD9 ambience/des_wind1(v50) WILD10 ambience/des_wind2(v50) WILD11 ambience/des_wind3(v50) WILD12 ambience/wren1(v80) //Distant war zone FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 //Near war zone NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 //Doors NA0 access denied NA1 access is denied NA2 unauthorized access NA3 illegal access NA4 this door is locked NA5 unauthorized access NA6 entry forbidden NA7 entry not permitted NA8 no unauthorized personnel NA9 you do not have access to this facility EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access authorized EA7 access to facility, granted EA8 access granted // doors, security lockout ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged // blast doors NF0 emergency blast door activated NF1 emergency blast shield activated NF3 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF3 blast containment shield is, open // fire door NFIRE0 fire containment door is down EFIRE0 fire containment door, open // chemical door NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open // radiation door NRAD0 radiation containment door activated ERAD0 radiation containment door, open // generic containment door NCON0 emergency containment door engaged ECON0 emergency containment door disengaged // broken locked door NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel // maintenance door NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DR4 danger, safety violation, extreme radiation level detected DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DC4 danger, supercooled helium leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB2 danger, liquid biohazard released, evacuate area DB3 danger, biohazard detected in immediate area //HEV Suit HEV_AAx common/null HEV_A0 common/null HEV_A1 common/null HEV_A2 common/null HEV_A3 common/null HEV_A4 common/null HEV_A5 common/null HEV_A6 common/null HEV_A7 common/null HEV_A8 common/null HEV_A9 common/null HEV_A10 common/null HEV_DEAD0 common/null HEV_DEAD1 common/null HEV_MED0 common/null HEV_MED1 common/null HEV_MED2 common/null HEV_HEAL0 common/null HEV_HEAL1 common/null HEV_HEAL2 common/null HEV_HEAL3 common/null HEV_HEAL4 common/null HEV_HEAL5 common/null HEV_HEAL6 common/null HEV_HEAL7 common/null HEV_HEAL8 common/null HEV_DMG0 common/null HEV_DMG1 common/null HEV_DMG2 common/null HEV_DMG3 common/null HEV_DMG4 common/null HEV_DMG5 common/null HEV_DMG6 common/null HEV_DMG7 common/null HEV_HLTH0 common/null HEV_HLTH1 common/null HEV_HLTH2 common/null HEV_HLTH3 common/null HEV_HLTH4 common/null HEV_HLTH5 common/null HEV_HLTH6 common/null HEV_SHOCK common/null HEV_FIRE common/null HEV_AIM_ON common/null HEV_AIM_OFF common/null HEV_BATTERY common/null HEV_MEDKIT common/null HEV_CROWBAR common/null HEV_PISTOL common/null HEV_SHOTGUN common/null HEV_GRENADE common/null HEV_ASSAULT common/null HEV_44PISTOL common/null HEV_RPG common/null HEV_SATCHEL common/null HEV_TRIPMINE common/null HEV_HORNET common/null HEV_SQUEEK common/null HEV_EGON common/null HEV_GAUSS common/null HEV_XBOW common/null HEV_9MM common/null HEV_44AMMO common/null HEV_BUCKSHOT common/null HEV_BOLTS common/null HEV_RPGAMMO common/null HEV_AGRENADE common/null HEV_EGONPOWER common/null HEV_D00 common/null HEV_D01 common/null HEV_0P common/null HEV_1P common/null HEV_2P common/null HEV_3P common/null HEV_4P common/null HEV_5P common/null HEV_6P common/null HEV_7P common/null HEV_8P common/null HEV_9P common/null HEV_10P common/null HEV_11P common/null HEV_12P common/null HEV_13P common/null HEV_14P common/null HEV_15P common/null HEV_16P common/null HEV_17P common/null HEV_18P common/null HEV_19P common/null HEV_AMO0 common/null HEV_V0 common/null HEV_V1 common/null HEV_E0 common/null HEV_E1 common/null HEV_E2 common/null HEV_E3 common/null HEV_E4 common/null HEV_E5 common/null HEV_DET0 common/null HEV_DET1 common/null HEV_DET2 common/null HEV_DET3 common/null HEV_DET4 common/null HEV_DET5 common/null